Academic and Professional Publications

2016

Ampatzidou, Cristina, Matthijs Bouw, Froukje van de Klundert, Michiel de Lange, and Martijn de Waal. 2015. The hackable city: A research manifesto and design toolkit. Amsterdam: Amsterdam Creative Industries Publishing.

Brink ten, M., Nack, F., & Schouten, B.A.M. (2016). The influence of liking and disliking on creative expression in digital photos. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology. Osaka, Japan. https://doi.org/10.1145/3001773.3001775

Caruso, Giovanni, Riccardo Fassone, ­Gabriele Ferri, Stefano Gualeni, and Mauro Salvador. (2016). Games on Games. Game Design as Critical Reflexive Practice. G|A|M|E Games as Art, Media, Entertainment, 1(5). Retrieved from http://www.gamejournal.it/?p=2986

van Dijck, José, Thomas Poell en Martijn de Waal. (2016). De platformsamenleving. Strijd om publieke waarden in een online wereld. Amsterdam: Amsterdam University Press.

Ferri, Gabriele, Wouter Sluis-Thiescheffer, Dries Booten,and Ben Schouten (2016). Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients. In Proceedings of the The 15th International Conference on Interaction Design and Children (pp. 486–498). New York, NY, USA: ACM. https://doi.org/10.1145/2930674.2930698

Kors, Martijn, Erik van der Spek, Gabriele Ferri, and Ben Schouten (2016). Occasionally a Dull Moment. Designing for Introspection and Retrospection in Persuasive Games. Morality Play 2016, DiGRA/FDG Workshop on The Design of Games for Moral Engagement

Kors, Martijn, Gabriele Ferri, Erik van der Spek, Cas Ketel, and Ben Schouten (2016). A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ‘16) (pp. 91–104). New York, NY, USA: ACM. https://doi.org/10.1145/2967934.2968110

Kors, Martijn, Karel Millenaar, Erik van der Spek, Gabriele Ferri, Ben Schouten and Tim Marsh (2017, Accepted In-Press). Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. In Proceedings of the 16th International Conference on Entertainment Computing 2017. Tsukuba, Japan.

de Lange, Michiel, and Martijn de Waal. (2016). Hacking Buiksloterham: How self-builders are making their city. Paper read at MEDIATIONS: Art & Design Agency and Participation in Public Space, 21-22 November 2016, at Royal College of Art, London, UK.

de Lange, Michiel en Martijn de Waal. (2016). ‘Owning the City: New Media and Citizen Engagement in Urban Design’. Piekarski, Karol ed. Data-Driven Methods for City Research and Exploration. Katowice: Institution of Culture Katowice.
http://medialabkatowice.eu/wp-content/uploads/2016/02/Data-driven-methods-for-city-research-and-exploration_web.pdf

Leijnen, Stefan & Fjodor van Veen (2016). Arkanet: Investigating Emergent Gameplay and Emergence. In DiGRA/FDG ‘16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG, Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, August, 2016. ISBN / ISNN: ISSN 2342-9666.

Leijnen, Stefan, Tom Heskes, and Terrence W. Deacon (2016). Exploring Constraint: Simulating Self-Organization and Autogenesis in the Autogenic Automaton. In Proceedings of the 15th international conference on Artificial Life, 2016.

Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben Schouten (2016). The Introduction of IMO, an integrated model for designing open-ended play. In: Journal of Entertainment Computing (2016)

Salvador, Mauro, and Gabriele Ferri. (2016). 3Cities – Pic Your Story. Il design partecipativo di una ludicizzazione urbana. In M. Bittanti & Emanuela Zilio (Eds.), Oltre il gioco. Critica della ludicizzazione urbana. Milano: Unicopli.

Schouten Ben,, van der Spek E., van Kampen R. Playful Citizen Science. In: The Playful Citizen: Power, Creativity, and Knowledge. Amsterdam University Press 2016.

Schouten, Ben, Gabriele Ferri, Michiel de Lange, and Karel Millenaar. (2016). Games as strong concepts for city-making. In Playable cities: The city as a digital playground, ed. Anton Nijholt. London: Springer. 23-45.

Schouten, B. (2016) Playful Empowerment, the role of game design innovation in participatory citizenship. Joint Conference of Serious Games, JCSG 2016, Brisbane, Australia. Springer Verlag.

de Smale, Stephanie, Martijn Kors, Alyea Sandovar (2017, Accepted In-Press). The Case of This War of Mine: A Production Studies Perspective on Moral Game Design. In Games and Culture, special issue on Morality Play.

van Veen, Fjodor & Leijnen, Stefan (2016). Diversity Scale: an Evaluation Algorithm for Terrain Generators. In DiGRA/FDG ‘16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG, Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, August, 2016. ISBN / ISNN: ISSN 2342-9666.

Vosmeer, Mirjam, Gabriele Ferri, Ben Schouten, and Stefan Rank (2016). Changing Roles in Gaming: Twitch and new gaming audiences. In DiGRA/FDG ’16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG. Retrieved from http://www.digra.org/wp-content/uploads/digital-library/paper_101.pdf

de Waal, Martijn. (2016). ‘Welcome to Pokeville’ in Jürgen Mayer & Martijn de Waal Could Should Would. Delft: Faculty of Architecture and the Built Environment, TU Delft.

de Waal, Martijn. (2016). ‘The City as Interface’ in Susa Pop, Tanya Toft, Nerea Calvillo, and Mark Wright eds. What Urban Media Art Can Do. Why When Where & How. Stuttgart, AV Edition.

de Waal, Martijn, Michiel de Lange & Matthijs Bouw. (2017). ‘The Hackable City’ in Architectural Design (2017) 87:1 pp 50-57