Complete overview of Featured Output

Academic Publications

2021

Boon, B., Nirschl, M., Gualtieri, G., Suurenbroek, F., & de Waal, M. (2021). Generating and disseminating intermediate-level knowledge on multiple levels of abstraction: An exploratory case in media architecture. In M. de Waal, F. Suurenbroek, M. de Lange, N. Verhoeff, D. Colangelo, A. Fatah gen. Schieck, G. Caldwell, J. Fredericks, L. Hespanhol, M. Hoggenmüller, G. Tscherteu, J. C. Carvajal Bermúdez, K. Willis, A. Aurigi, A. Vande Moere, M. Tomitsch, A. Wiethoff, C. Parker, H. Haeusler, O. Terzi, W. Jenek, G. Slingerland, G. Harding, … E. Shearman (Eds.), Media Architecture Biennale 20 (pp. 189-193). (ACM international conference proceeding series). The Association for Computing Machinery. https://doi.org/10.1145/3469410.3469430

Brons, A., de Schipper, A., Mironcika, S., Toussaint, H., Schouten, B., Bakkes, S., & Kröse, B. (2021). Assessing Children’s Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach. Journal of Medical Internet Research, 23(4), [e24237]. https://doi.org/10.2196/24237

de Waal, M., & Arets, M. (2021). The Sharing Economy in the Netherlands: Grounding Public Values in Shared Mobility and Gig Work Platforms. In A. Klimczuk, V. Česnuitytė, & G. Avram (Eds.), The Collaborative Economy in Action: European Perspectives (pp. 206-213). University of Limerick.

Gloerich, I., & Ferri, G. (2021). Script: The Underdistanced. In A. Groten, & J. Lizotte (Eds.), Network Imaginaries Hackers & Designers. https://chatty-pub.hackersanddesigners.nl/Network_Imaginaries#ch-228scripttheunderdistanced

Mackey, A. (2021). Rethinking dynamic fabric through wearing and designing. Technische Universiteit Eindhoven. https://pure.tue.nl/ws/portalfiles/portal/188891438/20211027_Mackey_hf_v2.pdf

Mitchell, A., & Vosmeer, M. (Eds.) (2021). Interactive storytelling: 14th International Conference on Interactive Digital Storytelling. (Lecture Notes in Computer Science; No. 13138), (Information Systems and Applications, incl. Internet/Web, and HCI; Vol. 13138). Springer. https://doi.org/10.1007/978-3-030-92300-6

Pinos Cisneros, T., Escobar Vega, F., Kröse, B., Schouten, B., & Ludden, G. (2021). Co-creating hybrid toys as an approach to understand children’s needs in play experience. In D. Holloway, M. Willson, K. Murcia, C. Archer, & F. Stocco (Eds.), Young children’s rights in a digital world: play, design and practice (pp. 219-236). Springer, Cham. https://doi.org/10.1007/978-3-030-65916-5_17

Ruyg, M., de Waal, M., Ben Allouch, S., Nachtigall, T., & Neumann, A. (2021). Educating the next generation of urban interaction designers. In K. Barnard, M. Ruyg, & M. de Waal (Eds.), Towards media architecture (pp. 9-15). Amsterdam University of Applied Sciences; Media Architecture Institute.

Vosmeer, M. (2021). VR for Diversity: Amelia’s dream. In A. Mitchell, & M. Vosmeer (Eds.), Interactive Storytelling – 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings: 14th International Conference on Interactive Digital Storytelling (pp. 430-434). (Lecture Notes in Computer Science). Springer. https://doi.org/10.1007/978-3-030-92300-6_43

Vosmeer, M., & Roth, C. (2021). Exploring narrative novelties in VR. In A. Mitchell, & M. Vosmeer (Eds.), Interactive storytelling: 14th International Conference on Interactive Digital Storytelling (pp. 435-444). (Lecture Notes in Computer Science; No. 13138). Springer. https://doi.org/10.1007/978-3-030-92300-6_44

 

2020

Brodersen Hansen, Nicolai, Gwen Klerks, Maria Menendez, Laura Maye, Angelika Strohmayer, Martijn de Waal, and Ben Schouten. 2020. “Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges.” In DIS ’20: Proceedings of the 2019 on Designing Interactive Systems Conference, edited by Ron Wakkary and Kristina Andersen.

Cila, N., Ferri, G., de Waal, M., Gloerich, I., Karpinski, T. (2020) “The Blockchain and the Commons: Dilemmas in the Design of Local Platforms”. In CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, USA. 97-111.

Ferri, G., Gloerich, I. (2020) “Take root among the stars: if Octavia Butler wrote design fiction.” ACM Interactions 27/1: 22–23.

Ferri, G., Thibault, M., Veenkamp, J. (2020) “Co-creation and Participation for Designing Sustainable Playable Cities”. In Leorke, D., Owens, M. (Eds.) Games and Play in the Creative, Smart and Ecological City. Routledge, New York, USA. 

Gloerich, I., de Waal, M., Ferri, G., Cila, N., Karpinski, T., (2020) “The City as a Licence. Implications of Blockchain and distributed ledgers for urban governance”. Frontiers in Sustainable Cities.

Horst, ter, C., Kubbe, L., van de Rotten, B., Peters, K., Bouwer, A. & Bredeweg, B. (2020). An explorative study investigating the impact of focused math exercises. In Proceedings of EC-TEL 2020, the 15th annual European Conference on Technology-Enhanced Learning (EC-TEL) Heidelberg, Germany, 14-18 September 2020.

Kors, M., van der Spek, E., Bopp, J., Millenaar, K., van Teutem, R., Ferri, G., Schouten, B. (2020) “The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality”. In CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, USA. 1-13.

Mackey, A., Wakkary, R., Wensveen, S., Hupfeld, A., & Tomico, O. (2020). Alternative Presents for Dynamic Fabric. In DIS’20: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 351–364.

Palha, S., Bouwer, A., Bredeweg, B., & Keulen, S. (2020). Self-construction and Interactive Simulations to Support the Learning of Drawing Graphs and Reasoning in Mathematics. In Proceedings of ITS 2020, International Conference on Intelligent Tutoring Systems. Athens, Greece, 8-12 June, 2020. Springer, Cham, pp. 364-370.

Perna, V., Ferri, G. (2020) “In and out domains: Playful principles to in-form urban solutions; a dialogue between architects and game scholars”. In AcademicMindtrek ’20: Proceedings of the 23rd International Conference on Academic Mindtrek. ACM, New York, USA. 83-91.

Pinos Cisneros, T., Kröse, B., Schouten, B., & Ludden, G. Hand Rehabilitation For Children With Cerebral Palsy: From Clinical Settings To Home Environment. Editors: Kirsty Christer, Claire Craig & Paul Chamberlain, 65.

Rozen, van, R. (2020). Languages of Games and Play: A Systematic Mapping Study. ACM Computing Surveys (CSUR), 53(6), 1-37. DOI: 10.1145/3412843. URL: https://vrozen.github.io/LoGaP/

Rozen, van, R. (2020). “Languages of Games and Play: Automating Game Design & Enabling Live Programming”. PhD thesis. University of Amsterdam, Feb. 2020.
URL: https://hdl.handle.net/11245.1/5b899657-b786-46e0-815b-be669f002514

Thibault, Mattia, Artur Vasconcelos Cordeir, and Martijn de Waal. 2020. “Urban Play and Data Visualization.” In Proceedings of the 2020 DiGRA International Conference. Tampere.

Waal, Martijn de, Michiel de Lange, and Matthijs Bouw. 2020. “The Hackable City: Exploring Collaborative Citymaking in a Network Society.” In The Routledge Companion to Smart Cities, edited by Katharine Willis and Alessandro Aurigi. New York: Routledge.

Waal, Martijn de, Frank Suurenbroek, and Ivan Nio. 2020. “Responsive Public Spaces: Five Mechanisms for the Design of Public Space in the Era of Networked Urbanism.” In Shaping Smart for Better Cities, edited by Alessandro Aurigi and Nancy Odendaal, 33–54. London: Academic Press.

 

2019

Costa, C. S., Erjavec, I. Š., Kenna, T., Lange, M. de, Ioannidis, K., Maksymiuk, G., & Waal, M. de (Eds.). (2019). CyberParks – The Interface Between People, Places and Technology. Cham: Springer International Publishing.

Chris Elsden, Inte Gloerich, Anne Spaa, John Vines, M. de Waal. (2019). Making the Blockchain Civic. Interactions, 26(2), 60–65. https://doi.org/https://doi.org/10.1145/3305364

de Lange, Michiel & Martijn de Waal eds. (2019) The Hackable City. Digital Media and Collaborative City-Making in the Network Society. Singapore: Springer.

de Waal, Martijn & Michiel de Lange (2019) ‘Introduction—The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change’ in: de Lange, Michiel & Martijn de Waal eds. The Hackable City. Digital Media and Collaborative City-Making in the Network Society. Singapore: Springer.

Mackey, A., Wakkary, R., Wensveen, S., Hupfeld, A., & Tomico, O. (2019). Satisfying a Conversation with Materials for Dynamic Fabrics. Proceedings of the 2019 on Designing Interactive Systems Conference, 1047–1058. https://doi.org/10.1145/3322276.3322371

Mackey, A., Wakkary, R., Wensveen, S., Tomico, O., & Hengeveld, B. (2017). Day-­to-­Day Speculation: Designing and Wearing Dynamic Fabric. Proceedings of the 2017 RTD Conference on Research Through Design, 439–454. https://doi.org/10.6084/m9.figshare.4747018.v1

Jarusriboonchai, P., Meissner, J. L., Hansen, N. B., & Schouten, B (2019) Thinking outside the (tool) box: exploring empowerment through the design and use of toolkits. In H. Tellioglu, & F. Cech (Eds.), C and T 2019 – 9th International Conference on Communities and Technologies, Conference Proceedings (pp. 317-322). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/3328320.3328389

Schouten, B. A. M., van der Spek, E. D., Harmsen, D., & Bartholomeus, E. J. C The playful scientist: stimulating playful communities for science practice. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The playful citizen: civic engagement in a mediatized culture (pp. 235-254). (Games and Play). 2019. Amsterdam: Amsterdam University Press.

 

2018

Vosmeer, M. S., & Sandovar, A. (2018). Circus Noel: a case study into interaction and interface design for cinematic VR. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), International Conference on Entertainment Computing (pp. 223-227). Cham: Springer.

Pinos Cisneros, T. V., Escobar Vega, F., Kröse, B. J. A., Schouten, B. A. M., & Ludden, G. (Accepted/In press). Co-creating hybrid toys as an approach to understand children’s needs in play experience. Abstract from Digital and Physical Play – Digital Camp, Amsterdam, Netherlands.

Suurenbroek, F., de Waal, M., & Nio, I. (2018). Co-creating responsive urban spaces: 2-year action research on the transmission of interactive installations into the praxis of urban design – aimed to improve public domain qualities. Poster session presented at International Association People-Environment Studies, Rome, Italy.

Suurenbroek, F., & de Waal, M. (2018). Co-creating responsive urban spaces: exploring the transmission of interactive installations in the praxis of urban design to stimulate responsive public spaces. Abstract from International Association People-Environment Studies, Rome, Italy.

Ferri, G., Hansen, N. B., van Heerden, A., & Schouten, B. (2018). Design concepts for empowerment through urban play.

de Waal, B. G. M. (2018). De stad als interface: hoe digitale media de stad veranderen (Chinese vertaling). Beijing: China Architecture & Building Press.

Vosmeer, M. S., Sandovar, A., & Schouten, B. A. M. (2018). From literary novel to radio drama to VR project: the thousand autumns of Jacob de Zoet. In R. Rouse, H. Koenitz, & M. Haahr (Eds.), International Conference on Interactive Digital Storytelling (pp. 392-400). Cham: Springer.

Charitos, D., de Waal, M., & Travlou, P. (2018). Guest Editorial. International Journal of Electronic Governance, 10(2), 113-119.

Holland, S., Bouwer, A., & Hödl, O. (2018). Haptics for the Development of Fundamental Rhythm Skills, Including Multi-limb Coordination. In S. Papetti, & C. Saitis (Eds.), Musical Haptics (pp. 215-237). (Springer Series on Touch and Haptic Systems; Vol. 15). Cham: Springer. https://doi.org/10.1007/978-3-319-58316-7_11

Ferri, G. (2018). Interpretare il presente e il futuro col design speculativo. In D. Bottà (Ed.), User eXperience Design: Progettare Esperienze Di Valore Per Utenti E Aziende (pp. 314-316). Milan: Hoepli.

Salvador, M., & Ferri, G. (2018). La memoria non deve andare perduta: Gameplay etico e Ustica. In V. Idone Cassone, B. Surace, & M. Thibault (Eds.), I discorsi della fine: Catastrofi, disastri, apocalissi (pp. 179-190). Rome: Aracne.

van Rozen, R. A., & Heijn, Q. (2018). Measuring quality of grammars for procedural level generation. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 7-10, 2018: proceedings of the 9th Workshop on Procedural Content Generation, PCG 2018 New York: Association for Computing Machinery. https://doi.org/10.1145/3235765.3235821

Korte, G., & Ferri, G. (2018). Research through game design: interactive stories from a submerged Amsterdam. Ocula, 19 , 110-128. https://doi.org/10.12977/ocula2018-14

Mironcika, S., de Schipper, A. W., Brons, A. E., Toussaint, H. M., Kröse, B. J. A., & Schouten, B. A. M. (2018). Smart toys design opportunities for measuring children’s fine motor skills development. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 349-356). Association for Computing Machinery.

Charitos, D., de Waal, M., & Penny, T. (Eds.) (2018). Special issue on: empowering citizenship in the hybrid city. International Journal of Electronic Governance, 10(2).

van Dijck, J., Poell, T., & de Waal, B. G. M. (2018). The platform society: public values in a connective world. Oxford: Oxford University Press.

Corstjens, R. A. S., Bouwer, A. J., Dormans, J., & van Rozen, R. A. (2018). Wonderful design: applying appraisal theory to procedural level generation. In Joint proceedings of the AIIDE 2018 Workshops : proceedings of the 5th Workshop on Experimental AI in Games, EXAG 2018 (Vol. 2282). CEUR-WS.org.

Kors, M. JL., van der Spek, E. D., Ferri, G., & Schouten, B. AM. (2018). You; the observer, partaker or victim. Delineating three perspectives to empathic engagement in persuasive games using immersive technologies. In F. Mueller, D. Johnson, B. Schouten, Z. Toups, & P. Wyeth (Eds.), Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 493-501). (CHI PLAY ’18 Extended Abstracts). New York: Association for Computing Machinery. https://doi.org/10.1145/3270316.3271547

 

2017

de Waal, B. G. M. (2017). A city is not a galaxy. In R. Kitchin, T. P. Lauriault, & G. McArdle (Eds.), Data and the City (pp. 17-30). London: Routledge.

Kors, M. J. L., Millenaar, K., Van Der Spek, E. D., Ferri, G., Schouten, B. A. M., Sandovar, A., … Dormans, J. (2017). Arguing on the holodeck. Designing immersive interactive entertainment with persuasive intent. In CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 667-671). Association for Computing Machinery. https://doi.org/10.1145/3130859.3131444

Suurenbroek, F., de Waal, M., & Nio, I. (2017). Co-Creating Responsive Urban Spaces: a two-year action research project utilizing ArenA Boulevard as a test bed. 1-7. Paper presented at IAAC Responsive Cities Symposium, Barcelona, Spain.

Sander, J., de Schipper, A., Brons, A., Mironcika, S., Toussaint, H., Schouten, B., & Kröse, B. (2017). Detecting delays in motor skill development of children through data analysis of a smart play device. In N. Oliver (Ed.), Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 88-92). New York, NY: Association for Computing Machinery.

Escobar Vega, F., & Ferri, G. (2017). Ideal lab: roots and identities. In G. Ferri, & M. de Waal (Eds.), A lab of labs: methods and approaches for a human-centered design (pp. 25-35). Amsterdam: PublishingLab.

Ferri, G., Salvador, M., Schouten, B. A. M., & Venturi, I. (2017). Memory must not be lost: “Progetto Ustica” and civically-engaged games. In B. Schouten, P. Markopoulos, Z. O. Toups, P. A. Cairns, & T. Bekker (Eds.), CHI PLAY ’17 extended abstracts publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 87-97). New York, NY: Association for Computing Machinery. https://doi.org/10.1145/3130859.3131434

Bouwer, A. (2017). Pechakucha presentation at the CHI Play 2017 Workshop Arguing on the Holodeck. Abstract from Arguing on the Holodeck, Amsterdam, Netherlands.

Ferri, G. (2017). Place and ITV: playful design strategies towards place-oriented ITV. In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of digital games and entertainment technologies (pp. 1127-1155). Singapore: Springer Singapore. https://doi.org/10.1007/978-981-4560-50-4_46

Vosmeer, M. S., & Schouten, B. A. M. (2017). Project Orpheus: a research study into 360 cinematic VR. In J. Redi (Ed.), Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 85-90). New York, NY: Association for Computing Machinery.

Ferri, G., Bardzell, J., & Bardzell, S. (2017). Rethinking Age in HCI Through Anti-Ageist Playful Interactions. Interacting with Computers, 29(6), 779-793. https://doi.org/10.1093/iwc/iwx012

Kors, M. J. L., Millenaar, K., van der Spek, E. D., Ferri, G., Schouten, B. A. M., & Marsh, T. (2017). Shaping attitudes across realities. Exploring strategies for the design of persuasive virtual, augmented and mixed reality games. In
Entertainment Computing – ICEC 2017 – 16th IFIP TC 14 International Conference, Proceedings (Vol. 10507 LNCS, pp. 497-501). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10507 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-66715-7_71

Korte, G. A., Ferri, G., & Schouten, B. A. M. (2017). SUBMERGED: how the story of Amsterdam’s destruction brings us to research insights. 1-1. Poster session presented at ISAGA 2017, Delft, Netherlands.
https://doi.org/10.13140/RG.2.2.26426.70081

 

2016

Ampatzidou, Cristina, Matthijs Bouw, Froukje van de Klundert, Michiel de Lange, and Martijn de Waal. 2015. The hackable city: A research manifesto and design toolkit. Amsterdam: Amsterdam Creative Industries Publishing.

Brink ten, M., Nack, F., & Schouten, B.A.M. (2016). The influence of liking and disliking on creative expression in digital photos. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology. Osaka, Japan. https://doi.org/10.1145/3001773.3001775

Caruso, Giovanni, Riccardo Fassone, ­Gabriele Ferri, Stefano Gualeni, and Mauro Salvador. (2016). Games on Games. Game Design as Critical Reflexive Practice. G|A|M|E Games as Art, Media, Entertainment, 1(5). Retrieved from http://www.gamejournal.it/?p=2986

van Dijck, José, Thomas Poell en Martijn de Waal. (2016). De platformsamenleving. Strijd om publieke waarden in een online wereld. Amsterdam: Amsterdam University Press.

Ferri, Gabriele, Wouter Sluis-Thiescheffer, Dries Booten,and Ben Schouten (2016). Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients. In Proceedings of the The 15th International Conference on Interaction Design and Children (pp. 486–498). New York, NY, USA: ACM. https://doi.org/10.1145/2930674.2930698

Kors, Martijn, Erik van der Spek, Gabriele Ferri, and Ben Schouten (2016). Occasionally a Dull Moment. Designing for Introspection and Retrospection in Persuasive Games. Morality Play 2016, DiGRA/FDG Workshop on The Design of Games for Moral Engagement

Kors, Martijn, Gabriele Ferri, Erik van der Spek, Cas Ketel, and Ben Schouten (2016). A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ‘16) (pp. 91–104). New York, NY, USA: ACM. https://doi.org/10.1145/2967934.2968110

Kors, Martijn, Karel Millenaar, Erik van der Spek, Gabriele Ferri, Ben Schouten and Tim Marsh (2017, Accepted In-Press). Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. In Proceedings of the 16th International Conference on Entertainment Computing 2017. Tsukuba, Japan.

de Lange, Michiel, and Martijn de Waal. (2016). Hacking Buiksloterham: How self-builders are making their city. Paper read at MEDIATIONS: Art & Design Agency and Participation in Public Space, 21-22 November 2016, at Royal College of Art, London, UK.

de Lange, Michiel en Martijn de Waal. (2016). ‘Owning the City: New Media and Citizen Engagement in Urban Design’. Piekarski, Karol ed. Data-Driven Methods for City Research and Exploration. Katowice: Institution of Culture Katowice. http://medialabkatowice.eu/wp-content/uploads/2016/02/Data-driven-methods-for-city-research-and-exploration_web.pdf

Leijnen, Stefan & Fjodor van Veen (2016). Arkanet: Investigating Emergent Gameplay and Emergence. In DiGRA/FDG ‘16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG, Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, August, 2016. ISBN / ISNN: ISSN 2342-9666.

Leijnen, Stefan, Tom Heskes, and Terrence W. Deacon (2016). Exploring Constraint: Simulating Self-Organization and Autogenesis in the Autogenic Automaton. In Proceedings of the 15th international conference on Artificial Life, 2016.

Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben Schouten (2016). The Introduction of IMO, an integrated model for designing open-ended play. In: Journal of Entertainment Computing (2016)

Salvador, Mauro, and Gabriele Ferri. (2016). 3Cities – Pic Your Story. Il design partecipativo di una ludicizzazione urbana. In M. Bittanti & Emanuela Zilio (Eds.), Oltre il gioco. Critica della ludicizzazione urbana. Milano: Unicopli.

Schouten, Ben, van der Spek E., van Kampen R. Playful Citizen Science. In: The Playful Citizen: Power, Creativity, and Knowledge. Amsterdam University Press 2016.

Schouten, Ben, Gabriele Ferri, Michiel de Lange, and Karel Millenaar. (2016). Games as strong concepts for city-making. In Playable cities: The city as a digital playground, ed. Anton Nijholt. London: Springer. 23-45.

Schouten, B. (2016) Playful Empowerment, the role of game design innovation in participatory citizenship. Joint Conference of Serious Games, JCSG 2016, Brisbane, Australia. Springer Verlag.

de Smale, Stephanie, Martijn Kors, Alyea Sandovar (2017, Accepted In-Press). The Case of This War of Mine: A Production Studies Perspective on Moral Game Design. In Games and Culture, special issue on Morality Play.

van Veen, Fjodor & Leijnen, Stefan (2016). Diversity Scale: an Evaluation Algorithm for Terrain Generators. In DiGRA/FDG ‘16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG, Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, August, 2016. ISBN / ISNN: ISSN 2342-9666.

Vosmeer, Mirjam, Gabriele Ferri, Ben Schouten, and Stefan Rank (2016). Changing Roles in Gaming: Twitch and new gaming audiences. In DiGRA/FDG ’16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG. Retrieved from http://www.digra.org/wp-content/uploads/digital-library/paper_101.pdf

de Waal, Martijn. (2016). ‘Welcome to Pokeville’ in Jürgen Mayer & Martijn de Waal Could Should Would. Delft: Faculty of Architecture and the Built Environment, TU Delft.

de Waal, Martijn. (2016). ‘The City as Interface’ in Susa Pop, Tanya Toft, Nerea Calvillo, and Mark Wright eds. What Urban Media Art Can Do. Why When Where & How. Stuttgart, AV Edition.

de Waal, Martijn, Michiel de Lange & Matthijs Bouw. (2017). ‘The Hackable City’ in Architectural Design (2017) 87:1 pp 50-57

 

Professional Publications

2021

Barnard, K., Ruyg, M., & de Waal, M. (Eds.) (2021). Towards media architecture: educating the next generation of urban interaction designers around the world. Amsterdam University of Applied Sciences; Media Architecture Institute.

de Lange, M., Suurenbroek, F., Verhoeff, N., & de Waal, M. (2021). Media architecture and its futures implied. Volume, 59, 4-5.

de Waal, M., van Beek, D., Cila, N., Ferri, G., Gloerich, I., Karpinski, T., Mackey, A., Millenaar, K., & Meys, W. (2021, May 31). Design Dilemmas and Canvas Digital Platforms for Resource Communities. AUAS Civic Interaction Design. http://circulateproject.nl/2021/05/31/design-canvas-digital-platforms-for-research-communities/

de Waal, M., & Suurenbroek, F. (2021). From the city as service to the city as licence. In V. Federighi, M. Naso, & D. Belleri (Eds.), Eyes of the city: architecture and urban space after artificial intelligence (pp. 111-114). Hatje Cantz

Ferri, G. (Author), & Gloerich, I. (Author). (2021). A conversation between Anab Jain and Marta Peirano, as recorded and retold in a small colony of ants. Web publication/site, Hogeschool van Amsterdam, Lectoraat Netwerkcultuur. https://networkcultures.org/blog/2021/05/21/a-conversation-between-anab-jain-and-marta-peirano-as-recorded-and-retold-in-a-small-colony-of-ants/

Ferri, G., & de Waal, M. (2021). Trust in play: field guide to urban game design. Amsterdam University of Applied Sciences, Civic Interaction Design.

Gloerich, I., & Ferri, G. (2021). The underdistanced: Three things about our workshop. In A. Groten, & J. Lizotte (Eds.), Network Imaginaries Hackers & Designers. https://chatty-pub.hackersanddesigners.nl/Network_Imaginaries#ch-17theunderdistanced

Gualtieri, G. (Author). (2021). Covid-19 and its impact on public urban space in the Netherlands: ongoing trends and looking ahead. Web publication/site, Hogeschool van Amsterdam.

Nelson, P., Barnard, K., & de Waal, M. (2021). A field guide to 4D citymaking. Hogeschool van Amsterdam. https://issuu.com/civicixd/docs/arcam_report_in_designv2_converted

Urban Interaction Design Research Group, & Master Digital Design (2021). Connecting cinemas Europe. Hogeschool van Amsterdam. https://issuu.com/civicixd/docs/connecting_cinemas_report

 

2020

Bouwer, A. & Bredeweg, B. (2020). Smart Education. Year Report. Faculteit Onderwijs en Opvoeding, Hogeschool van Amsterdam, Februari 2020. Accessible online: www.hva.nl/smarteducation

Rozen, van, R. (2020). “Betere games met live programmeren”. In: AG Connect, April 2020.

Interview van R. van Wechem. met R. van Rozen (2020). “Spelontwerp is zo intrinsiek complex dat je het maar ten dele kunt automatiseren”. In: SPUI – UvA Alumni Magazine 52, Jan. 2020.

de Waal, M. (2020). „Sich zu Hause Fühlen“ Martijn de Waal über urbane und digitale Lebenswelten. epd medien. „Digitale Nachhaltigkeit – Über Gesellschaftsverträglichkeit und Plattform-Ökonomie“ LPR-Forum Medienzukunft, 12. März 2020 in Frankfurt am Main.

de Waal, M. (2020). From the Eyes of the City to Eyes for the Citizens. Het Nieuwe Instituut. https://agentschap.hetnieuweinstituut.nl/en/eyes-city-eyes-citizens?fbclid=IwAR13dT4W9Sp4FSWlNDDhhOSrkcNUrfC8wAVo5Wgrhd0bcrN07XRgx1Ko

de Waal, M. (2020). The City as a Licence. Hoe nieuwe technologieen het beheer en gebruik van publieke ruimtes veranderen. Ruimte + Wonen, 36-45.

 

2019

Bouwer, A., & van Rozen, R. (2019). Live Game Design Project SIA RAAK-MKB Eindrapportage, Hogeschool van Amsterdam, Juni 2019. 

Cerveny, B., Regt, E. F., Mullie, C., Hoytema, B. van, Waal, M. de, Erkelens, T., … Slinger, T. (2019). Standard for Public Code. Version 0.10. Amsterdam: Foundation for Public Code; City of Amsterdam; Amsterdam University of Applied Sciences.

Hamers, D., & M. de Waal, M(2019, January 21). Netwerkdiscussie: Maatschappelijke waarden, Imaginaries & Smart Cities. Platform Smart Cities & Citizens. Retrieved from https://medium.com/sccplatform/netwerkdiscussie-verwondering-en-smart-cities-58372f0b9405

Majoor, S., Poel, M., & de Waal, M. (2019). Big Data in een Smart City: Verhalen uit een seminarreeks van het PMB Leerhuis. (Seminarreeks). Amsterdam: Gemeente Amsterdam, Projectmanagementbureau.

Suurenbroek, F., Nio, I., & Waal, M. de. (2019). Responsieve Publieke Ruimte. Verkenning naar de inzet van interactieve technologie in het ontwerp van de openbare ruimte. Amsterdam: Hogeschool van Amsterdam.

Suurenbroek, F., Nio, I., & Waal, M. de. (2019). Responsive Public Spaces. Exploring the Use of Interactive Technology in the Design of Public Spaces. Amsterdam: Amsterdam University of Applied Sciences.

Vega de Santiago, D., Oosterman, A., Ferri, G., Schouten, B. (2019). Playification and Gamification: interview of Ben Schouten & Gabriele Ferri. Volume 56: 66–69.

de Waal, M. (2019). Erfgoed-als-platform: als stadmaken en erfgoedmaken samen optrekken. In R. Knoop & M. Schwarz (Eds.), Meer Straatwaarden: een pleidooi voor erfgoedmaken als engagement. Amsterdam: Reinwardt Academie.

de Waal, M, Hoytema, B. van, Cerveny, B., Erkelens, T., & Regt, E. F. (2019). Research Agenda Public Code. Amsterdam: Foundation for Public Code; City of Amsterdam; Amsterdam University of Applied Sciences.

de Waal, M., & Majoor, S. (2019). Smart cities, creative Cities of smart citizens? een inleiding op de seminarreeks van het Projectmanagementbureau. In S. Majoor, M. Poel, & M. de Waal (Eds.), Big data in een smart city: verhalen uit een seminarreeks van het PMB Leerhuis (pp. 8-12). Amsterdam: Gemeente Amsterdam, Projectmanagementbureau.

de Waal, M. (2019) ‘Foreword.’ Bujdoso A. (ed.) The Social Design Cookbook. Budapest: Kitchen Budapest

de Waal, M. & Frank Suurenbroek (2019, December 14) ‘From the City as a Service to The City as a License / Martijn de Waal and Frank Suurenbroek for the Shenzhen Biennale (UABB) 2019’ Archdaily.com

 

2018

de Waal, M. (Author), van de Zandschulp, K. (Author), & van Gaalen, S. (Author). (2018). Juryrapport Gouden Kalf voor Beste Interactive 2018. Web publication/site, Utrecht: filmfestival.nl. Retrieved from https://www.filmfestival.nl/juryrapport-gouden-kalf-voor-beste-interactive-2018/

de Waal, B. G. M., de Lange, M., & Bouw, M. (2018). The Hackable City. Cahier #1: a model for collaborative citymaking. Amsterdam: The Hackable City.

de Waal, B. G. M., & de Lange, M. (Eds.) (2018). The Hackable City. Cahier #2: design probes for the Hackable City in Amsterdam Buiksloterham. Amsterdam: The Hackable City.

de Waal, B. G. M., & de Lange, M. (Eds.) (2018). The Hackable City. Cahier #3 The Hackable City International: lessons from Athens, São Paulo and Shenzhen. Amsterdam: The Hackable City.

de Waal, B. G. M. (Author), Fistal, N. (Author), & Frankel, C. (Author). (2018). Workshop report sharing economy platforms in resilient neighborhoods. Web publication/site, Retrieved from http://themobilecity.nl/projects/workshop-report-sharing-economy-platforms-in-resilient-neighborhoods/

 

2017

Ferri, G., & de Waal, M. (Eds.) (2017). A lab of labs: methods and approaches for a human-centered design. Amsterdam: Amsterdam Creative Industries Publishing.

de Waal, B. G. M. (2017). Hacking the city. In G. Domschke, & M. de Waal (Eds.), Round n around: a collaborative action for a bikeable São Paulo (pp. 17-26). Rotterdam: Het Nieuwe Instituut.

de Waal, M. (2017). Heritage as platform. In R. Knoop, & M. Schwarz (Eds.), Straatwaarden: in het nieuwe speelveld van erfgoedpraktijken (pp. 116-133). Amsterdam: Reinwardt Academie.

Toombs, A. L., Ferri, G., Grimme, S., Gross, S., Stallings, M. D., Bardzell, J., & Bardzell, S. (2017). Making a critical playshop. interactions, 24(1), 34-37. https://doi.org/10.1145/3019006

Suurenbroek, F., Nio, I. H. L., & de Waal, B. G. M. (2017). Responsieve ruimte als de nieuwe publieke ruimte: testcase ArenA Boulevard. Stedelijk Interieur, 15(4), 40-43.

Domschke, G., & de Waal, M. (Eds.) (2017). Round n around: a collaborative action for a bikeable São Paulo. Het Nieuwe Instituut.

 

2016

Toombs, Austin, Gabriele Ferri, Shannon Grimme, Shad Gross, Michael Stallings, Jeffrey Bardzell, and Shaowen Bardzell. (2016). Making a Critical Playshop. Interactions, 24(1), 34–37. https://doi.org/10.1145/3019006

Eikelenboom, Twan and Martijn de Waal editors. (2016) Design & The City Newspaper. Amsterdam: Amsterdam University of Applied Sciences.